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New Release: SDL.NET 3.0.0-1 released PDF Print E-mail
Written by Administrator   
Thursday, 24 February 2005 00:00

Changes since the last beta:

  • Exceptions will use the SDL_error string by default.
  • Primitives are antialiased by default.
  • Fixed some documentation.

 

 
Toddler Game v 0.9.0 released PDF Print E-mail
Written by Administrator   
Wednesday, 23 February 2005 00:00

Website (http://toddlergame.sourceforge.net)

2005-02-23 Bug Fixes Galore!

  • Updated to SdlDotNet version 3 (beta 2). This fixes the sound bug that some were experiencing.
  • Fixed a couple of bugs, one was a crashing bug.
  • Made the cursor bigger.
  • Fixed the "what is different" game to not advance to the next board even when the wrong face was clicked.
  • Other minor changes.
 
Big Update: SDL.NET 3.0.0beta1-1 released PDF Print E-mail
Written by Administrator   
Thursday, 17 February 2005 23:29

This is a big update. SDL.NET now has functionality similar to Pygame, the set of Python SDL bindings (http://pygame.org). There are some pieces missing, but SDL.NET finally has a full feature set.

3.0.0beta1 David Hudson 17 Feb 2005

  • This is a big update. SDL.NET now has functionality similar to Pygame, the set of Python SDL bindings (http://pygame.org). There are some pieces missing, but SDL.NET finally has a full feature set.
  • Almost all classes have changed to some extent. Please read the documentation.
  • The Surface.Blit() function has changed. Instead of srcSurface.Blit(toDest, rect). It is now destSurf.Blit(fromSrcSurf, rect). This makes the method a little more intuitive when working with the main video screen.
  • The mixer system has been completely revamped. Each channel is now an object and can be manipulated easily.
  • The event system has been revamped. The event queue can be totally controlled. There are methods for adding new events, viewing events, and removing events directly from the queue.
  • Image class has been folded into Surface.
  • None of singleton classes require Singleton.Instance anymore. They all use static methods so just call the methods directly.
  • The CDRom subsystem now allows querying the track information of the cd.
  • The joystick system has been revamped so that you can query joystick parameters directly indtead of just using events. This system still needs work, it is a little sluggish.
  • The video subsystem now returns much better information on the available modes and the features available in the current mode and hardware.
  • There are many new methods exposing various SDL functions in manay of the classes. There is too much to state here.
  • I've added a major new example called "Simple Game" which shows off more of SDL.NET using a Model-View-Controller deisgn pattern. It is a reimplementation of a Pygame tutorial.
 
SDL.NET 3.0.0beta2-1 released PDF Print E-mail
Written by Administrator   
Tuesday, 22 February 2005 00:00
  • Updated some of the documentation.
  • Added Triad, a Tetris-like game to the examples directory. It was created by Michael Rosario.
  • Added a massive, impressive demo by Moonfire called MfGames.Sdl.Demos. It shows off complex Sprite animation and Gui interaction.
 
New Release SDL.NET 2.1.0beta2 PDF Print E-mail
Written by Administrator   
Monday, 07 February 2005 23:20

SDL.NET 2.1.0beta2 has been released.

Fixes include:

  • Overhauled Joystick subsystem
  • Fixed JoystickButtonUp
  • Separated out Joystick vertical movements from Joystick horizontal movements
  • Made translating joystick movements to screen position much easier.
  • Added new Joystick example
  • Cleaned up a few build targets
  • Started using dnpb for generating VS2003 and SharpDevelop project files.
  • Fixed bug with closing handle for fonts.
  • Removed build events that copy media files so that building

is faster and creates fewer redundant files.

  • Added Delegate Example back. I forgot to include the code in the last beta. Also reworked it to provide better feedback when the delegates are called.
  • Workaround for problem where Music objects are disposed prematurely in Release mode.

Please download it and let me know if you have any feedback. Thanks

 
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