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Fixed ChannelFinishedDelegate problem PDF Print E-mail
Written by Administrator   
Tuesday, 14 December 2004 23:17

I fixed the ChannelFinished delegate. It required an update in Tao.Sdl. I also added a FlipHorizontal method to the Surface object. Once I am done with some other Tao.Sdl stuff, I will release a 2.1beta that includes these fixes and the SdlGfx functionality.

CVS Update: Added Sdl_gfx primitives, rotation and zooming PDF Print E-mail
Written by Administrator   
Wednesday, 24 November 2004 23:16

I have added some new functionality to the CVS tree. I have added the primitives from Sdl_gfx (circles, polygons, ellipses, bezier curves etc.). I have also added methods that allow you to rotate and zoom the surface. I also created a somewhat crude example that shows off each primitive. When the dust settles from the 2.0.0 release, I will start releasing the next round of betas so people can try out the new stuff.

New Releases SDL.NET 2.0.0b2 and Tao.Sdl-2004-11-16 PDF Print E-mail
Written by Administrator   
Tuesday, 16 November 2004 23:12

I have uploaded two new releases today.

Tao.Sdl-2004-11-16 just contains a minor tweak to the Sdl.FreeSurface() binding.

SdlDotNet 2.0.0b2 contains a reworking on the Dispose() methods for several classes. Hopefully this will resolve some of the memory leak problems that have cropped up. I also at long last fixed the Music and Channel delegates. Check out the Rectangles example for some sample code on how to use the MusicDelegate.

Please try this out and provide some feedback (especially on the Surface memory leak). If this release looks good, then I will probably tag it and release it as 2.0.0.

New Release SDL.NET 2.0.0 PDF Print E-mail
Written by Administrator   
Monday, 22 November 2004 23:15

SDL.NET 2.0.0 has finally been released. Please download it and try it out. There were only some minor documentation changes since the last beta release. Any feedback would greatly be appreciated.

Many thanks go out to all of the forum posters who provided feedback, to pygame.org who provided the prebuilt SDL libs and to Randy Ridge of taoframework.com who helped out with the Tao.Sdl bindings.

New Releases Tao.Sdl-2004-11-11 and Tao.Sdl Dependencies 1.1.0-1 PDF Print E-mail
Written by Administrator   
Friday, 12 November 2004 23:09

A new release for Tao.Sdl has been uploaded today. Tao.Sdl now includes bindings for the Sdl_gfx and smpeg libraries. Tao.Sdl can now be used to draw primitives such as circles, rectangles, triangles etc and also play MPEG-1 movies.

This marks a milestone for Tao.Sdl because it now has bindings for all of the libraries that I intended to use from the outset (SDL, SDL_image, SDL_ttf, SDL_mixer, SDL_gfx, smpeg). Unless there is a strong reason, no more C libraries will be incorporated into Tao.Sdl. That said, there are still many improvements needed to Tao.Sdl: better Nunit tests, more docs, fixing some bindings.

I have also released the package of prebuilt dll dependencies for Tao.Sdl. Many thanks go out to Pygame for providing a version of smpeg that has functioning audio.

The new files are available here.

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